Ending
Missing
Named ending · Day 1
- Earliest trigger
- Opening confrontation
- Key choice
- Do nothing
This fan-made guide currently covers one named ending in build 0.2: Missing. More endings may be added as the game continues to update.
Fan-made guide · Updated for build 0.2
Ending
Named ending · Day 1
What did you choose during the Day 1 opening?
The key decision happens very early in Day 1. Choosing Do nothing during the opening confrontation starts the Missing ending path.
There isn’t a named True Ending covered in this guide for build 0.2. The game is still being updated, so this may change in a future version.
A separate Pierrot ending isn’t currently covered for build 0.2. Pierrot choices do change scenes and interactions, but this guide doesn’t treat those character branches as separate endings.
A separate Harlequin ending isn’t currently covered for build 0.2. Harlequin choices do change scenes and interactions, but this guide doesn’t treat those character branches as separate endings.
A separate named Jester ending isn’t currently covered for build 0.2. Jester is tied to hidden and secret content, but that shouldn’t automatically be treated as a separate ending.